Tag Archives: Kai

Play Arts Kai – Arkham City – Catwoman

Catwoman is a great character in the comics.  I am sure she is also quite good in Arkham City, but I have not played it, so I would not know.  But how could I pass up on getting Catwoman to add to my growing collection of Play Arts figures?  I can’t.   There was also ANOTHER Batman, but I think one is enough.  He takes up a LOT of room with his giant cape.

Catwoman comes with accessories, as any woman should.  A whip, an extra head with goggles down, grabbing hands, and what I like to call “scratch your eyes out” hands.  All three sets of hands fit well.  The grabbing hands really hold on to the whip.   I wish we would have gotten a second expression with the second head.  The only difference is the goggle placement.  I would have loved an angry face to go with the claw hands.


She has really good flexibility with movement in the wrists, elbows and lots of movement in the shoulders, including the shoulder blades that allow the arms to come out over the body much better than a simple ball joint.   I have talked about these before with some of the larger scale, male figures where you can really see the shoulder blades move in and out.

One of the really impressive joints is in the torso.  She has a joint in the chest that moves side to side as well as swivels.   She has a second joint in the waist that allows the same movement.   This is the way Catwoman should be able to move.

With three sets of hands, two heads, and more articulation than you can throw a stick at, you will be hard pressed to not be able to find a pose you like.  She has the double joints in her knees that the other Kai figures have.  It seems as though, with each figure that comes out, they are better able to mask the joints.  It is pretty easy with Catwoman, since her outfit is all black.

One other joint that is really hard to show is in her foot.  The front 1/3 of her foot swivels around, really helping to make her stand on those small feet.

Somebody is not having a good day.  Come on Batman.  Smile.

As always, click on any photo to go to my Flickr site and see more pictures.


Play Arts: Kai, Batman: Arkham Asylum – Harley Quinn

Harley Quinn.  Made for the small screen in Batman: The Animated Series, but a strong audience following allowed her to finally make her debut in the comic pages under the art direction of one of my all time favorite artists, Terry Dodson.   Then came Arkham Asylum.  Take Harley, and turn her on her ear.   This is not the bi-colored spandex wearing follower of The Joker that we have known in the past.   This time around, we are treated to a little more of her wild side with a bit of dominatrix leather, and her blond locks exposed to the world.   Somehow I have a feeling that Mr. J would be okay with the change in 0utfits.

Harley comes with a second gripping hand, a cane, and the creepy little Scarface.  Might as well start with Scarface.   When my wife came home, she saw Harley and Cammy on the counter, and then she looked at Scarface and said, “Why did you buy this creepy little guy?”   I had to explain that he was an accessory of Harley.

No pants, and a green jacket with a “J” on it, and paint that looks vaguely familiar all over his head.  I think maybe Harley thinks this is a Joker doll?   Maybe you players of Arkham Asylum can help me out on this one.    He has hip articulation so his legs swing back and forth.  One of the legs is loose, and pops off the ball joint.  I think the arms are supposed to swing as well, but they seem to be stuck, and I don’t want to break him.   He also has a ball joint at his neck so his head can move all over the place.

On inspection of his back, I found a funny lump.  No, he does not have spinal cancer, it is Harley’s hand in the back of the dummy.  It is really well molded, and can be attached in place of her right hand.

When attached, it looks SO good.  With the great joints Play Arts uses, he stays right up where you put him.  The weight is not too much to either pull Harley over, or make her arm droop.  Both are really nice to have.

Ooh, that dirty little Scarface.

She is actually shorter than Joker, but Joker has so much trouble standing on his own that his legs have to be bent funny, as well as his torso.  Thankfully no problems like that with Harley.

The Arkham crew so far.  There is also an Armored Batman, but at this price point, I am definitely not out to collect all of the figures, and one Batman is enough I think.

Play Arts: Street Fighter IV: Cammy

My first video game love was, and always will be Chun-Li.  Later, in the Street Fighter series, we got a scrappy girl named Cammy.  She definitely comes in a close second.  I was so happy to hear she was going to be coming out in the second wave of the Play Arts series.   I reviewed Chun-Li and Ryu a few months back.   We now have Cammy to go with them.

Cammy comes with an alternate head with an open mouth.  She also comes with open hands, and a blast for her foot.   Good extras to come with, and what we expect to see with this series.

Another great deign that Play Arts is known for, allowing for great movement of the figures.  Spinning and ratchet joints galore.  Along with the double joint in the knee, you can capture any position possible.  It would be nice to get a stand to be able to hold all of these great poses.  I will have to see who is making one that will fit with these figures.

For me, one of the best joints in the whole body is the joint at the back of the shoulder.  It allows the arms to move forward like the human body can achieve.  It does not look the best from the back, especially with a figure like Cammy who does not have any clothing back there.   It does however up the power of the dynamic posing of the figure.

Three of the four figures so far.  The last is Akuma.  I have no desire to get him, and as I am not a completest, my collection is complete…for now.  Who will we get next?  I don’t know, but I am ready.   I wonder if we will ever get the really big guys.  Only time will tell.


Up next, the other cutie-patootie from Play Arts.  When it rains it pours.

Play Arts, Kai: Harley Quinn (Upcoming), Armored Batman too.

Here she comes. If you have The Joker, you have to have Harley Quinn hanging off of him somewhere.  The amazing Play Arts Kai figures will get to be two bigger coming up in July.   We will get a Harley as well as an Armored Batman.   This is one crazy Harley, making a whole new generation of game players scared of clowns.  I am looking forward to this figure, since the details on the other figures have been nothing short of phenomenal.   And this figure has no lack of details to show off.   I will be watching to see how they handle things like joints on this figure, since Joker had a few that were quite dominant on his slim frame.   I assume Harley will be even thinner than The Joker.   July will tell I guess.

When these things run about $60 a piece, unless you pre-order them for about $10 less, it is hard to justify buying two of the same figure.  This Batman looks pretty darn good though.  I will have to wait and see if I say ‘no’ when I get to the store and see him in person.   I am thinking, probably not, but if there is something that blows my mind, I know I will have to have him to add to that Arkham Asylum collection.  It would be great to see more figures in this line.  They have no shortage of characters that would look great in this style.

Play Arts: Kai, Batman: Arkham Asylum – Batman and The Joker

Play Arts has come out with their next version of their giant action figures.  This time around, Batman is joined by The Joker from the Arkham Asylum video game.   These two figures are about as different as they possibly could be.   Strength, design, color.  Anything you can think of, and they are nothing alike…. other than being freaking awesome.  That is a technical term if you already did not know.

I have not been totally happy with the past Play Arts characters that have come out, with some minor flaws.  Generally to be expected, but with a $60 price tag, these are more than your ordinary action figures.  They need to be as near to perfect as they can be.  This time, I think they raised the bar.  Two great figures.

Batman comes with an extra piece to his cape. The left side of his cape can be removed to create an open wind blown look, as opposed to the curling in cape.  The cape is in two parts, and does pivot on the really nice ball joints that we get with all of the Play Arts figures.   His cape would be hugely heavy, so it is great that it goes all the way to the ground to keep Bats upright.

If you have ever read one of my other Play Arts posts, you would know that I am not a huge fan of the knee joints on the figures.  This time though, they actually put a bit of a design on the joint to show the knee pad stretching around the knee.  Nice touch!  Look at that great boot detail.  The legs have all of the normal pivots and swivels we have come to expect: Hip, double knee, top of boot, and ankle swivel and pivot.

We get an alternate pair of hands.  One is open, and the other is a gripping hand for the grappling gun.  The hand also works for the Baterang.  The other hand is a little too open to hold anything, so don’t plan on having Batman holding both the gun and rang.

Arkham Batman does not take anything for granted.  What is better than one grappling claw?  Three of course.  The gun is at a bit of a weird angle, but the design is top notch and has some really amazing detail.

Let us not forget the arm articulation.  The great design of the shoulders being able to move forward and back allow for some dynamic poses.    Batman is one of the most solid Play Arts figures I have had the notion to play with.

In contrast to Batman, The Joker is a different kind of scary.  He comes with the same number of accessories, minus the extra cape piece.  He is vastly different from Batman in every other way.   Skinny, long body parts, and a creepy face.

I noticed when I was looking at the boxes of Jokers, their faces tended to each be slightly different.  Some had more dark paint, while others just seemed to have it in different places.  If you are buying one in person, you may want to look through the boxes to find the one that looks the best to you.  They all looked good, but the color variations made for a slightly different appearance.

While Batman runs around with “toys”, Joker runs around with…well, actual toys.   He comes with a set of wind-up teeth.  They have a hinge so they can be posed open or closed.

Eat your heart out Jack Nickolson Joker, this is the gun the real Joker carries.  None of this hogwash of giant barrels, or fist-guns.   When The Joker is done with someone, he is really done with them.  The gun has great detail, and a nice metallic paint job.   You can also see the knee joint on his right knee has texture to match his pants, while his left knee does not have texture to match his patch.

He does not have the best articulation.  Mostly in his feet, where his pants cover his ankle joint.  He does still have the swivel in the feet though.  He also has a bit less movement in his wrists since he has the long sleeves that cover over his hands.   All of this is minor to the great overall appearance The Joker has.  Many times the skinny characters (mostly women) have exposed joints that do detract from the aesthetics of the character.  Good cover this time.

"Where are you Batsy?"

"Right here, Joker!" "BAMPH"

And where else can you get a whole bunch of characters from different genera all in one place?

Oh, yeah.  In MiniMate form.  But the Minimates don’t have nearly the articulation or the details.

Not knocking my collection of 542 MiniMates. I have nightmares they will come alive like in Small Soldiers and try to kill me in my sleep.  🙂

If you are looking to drop a few bucks, these are the figures to do it on.  Batman and The Joker are great, giant, and will look good in any collection.  Chances are, they will become focal points OF your collection.  They have both come out in the last two weeks, so you still have time to get them before they are gone.

%d bloggers like this: