Monthly Archives: November 2014

Snarl – Age of Extinction

I finally found the last of the Dinobots before they go extinct.   This line is hopefully done and gone, and we can get back to the really good figures of the Generations line, and get ready for the new show.   Today we are going to look at Snarl.  He is overall a very good figure.  There are a few flaws that seem like they should have been easily fixed, but that doesn’t always happen.

Quite possibly the best paint ever!  The green of his body is a pearl green color.  It picks up a lot of yellow hues, and looks a lot like the clear green/yellow of his spikes.  He has a very good mix of green plastic, painted green, grey, and clear parts spread throughout.

The one problem I have with the dino mode is the shield accessory he comes with.  It folds in half, and is supposed to be added to his back to make a pair of really tall spikes.  There is a post on the bottom that is supposed to fit into his back.  The problem is that the hole is right at a seam, and it does not stay together very well, so the spikes continuously fall out.

He has a good dino head.  The mouth opens, and it has some good articulation.  The silver on the snout is a bit off.  There is not a single place on the entire rest of the robot that also has silver.  It would have made so much more sense for it to be painted purple, or grey.

In robot mode, he is equally as impressive paint-wise.  Snarl practically glows with all of the clear plastic around him.  He has the tell-tale pointy shoes that tells he is a part of the movie Dinobot line.  His tail becomes a mace for one hand, and he has a sort of shield for the other.  It looks like the two parts can combine to form a secondary weapon.

One strange part of his body is how his head folds into one of his legs.   To make it look symmetrical, they put a false head in the other leg.   It seems a bit weird to me.  I think it would have been better to have a more solid leg on that side.

The one real problem I have with Snarl is with his hands.  His wrists are swivels, and cannot move up and down.  They are forced to stay at this really weird angle all the time.

Even with some strangeness going on with Snarl, I think he stands out as one of the best in the line.  He is unique to the others, and stands apart with all of the clear parts.    Though he has some shortcomings, I think overall he is a good figure to pick-up.

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Bebop and Rocksteady – Teenage Mutant Ninja Turtles

Finally we get around to these two.   Not to say that the other mutated bad guys from the current show aren’t good, or in Tiger Claw’s case, great.  But these two NEEDED to show up.   I think the design of the figures does them justice.  Now they just need to show up on TV.  If you follow the show, you know the Turtles have been stuck out in the woods for this part of the current season.  It has been a weird part of the series.  I hope they go back to New York soon.  And when they get there, I hope these two are waiting.

These two could not be more different from one another, and that is why they will work so well together.

Hammer and Sickle are Rocksteady’s weapons this time around.   He is about what we get from the TMNT bad guys.  Swivels at the neck, shoulders, wrists, waist, and hips.   He does not move all that much.  It would have been great to see a little more from him.  He has some good details on him, from the wrinkly skin of the rhino, to a pretty intricate outfit including a separate piece that makes up the shield attached to his chest with criss-crossing belts.

A punk in leather is a pretty good design choice for Bebop.  He has almost as much articulation as the Turtles, which we never get in a bad guy.  He includes neck swivel, ball joints in the shoulders, a cut joint in the waist, ball joints at the hips, and even knee joints.  He also comes with a wheel on his back, and one on each heel.  They call if “Wall rolling action” on the box.  Guess we will have to wait and see what that all means when he gets on the show.  He comes with two bombs.  One is flat and can fit in his weirdly formed hand.  The other is egg shaped, so he cannot hold it.

In all, these two do a good job of recreating the original bad guys.  We will have to wait and see if they sound like idiots again, or if they may actually be a match for the Turtles.  Time will tell…


Baymax – Big Hero 6

I am impressed with this smaller size figures.  Baymax, the tallest of the lot is right around the size of a GI Joe.   So, what 3.5 inches or so.   He has really good articulation for being a small guy.  And you never know what you are going to get from Bandai and/or Disney.   They can both go the cheap route with their figures.   Thankfully we get a goodly amount of movement in the arms.  The legs have a weird joint at the hips.  He cannot move his feet much.  But if you have seen the movie, then you know he can’t move his feet much there either.

He comes with wings that rotate for flight mode.   They have a tab that pops into two short wings molded into the back of Baymax.  I would like to have seen them be totally removable, but I am not going to complain.   He is a good figure.   I have since grabbed a few others that I have not yet taken out of the packaging.   They look to be fairly well articulated as well, so we will see when they come out.


Yoko Littner – Sega

Sweet, sweet Yoko, how you make me happy on my shelf.  Not that I didn’t already have a plethora of Yokos on my shelf, but what is one more?   A new pose, and some great hair.  Gotta love Yoko.

A full standing pose this in this statue by Sega.  Somewhat simplistic in design, this statue makes up for it in detail.  From her fantastic outfit, to her long flowing hair.  This is a great representation of the sniper wielding beauty.   Though I do miss seeing her with a sniper rifle somewhere nearby.

This is a well designed figure that looks great from any angle.  With her head twisted to the side, and her upper body coming around, this allows for a very simple yet dynamic stance, that is accentuated by her giant ponytail that flows with her movements.

She is not my first Yoko, and truth be told, she will probably not be my last.  There are some statues that have way more fine detail, but this one stands on her own.  She was a great find at the San Jose Toy Show a few months back.  That is a whole lot of red hair stuffed on that shelf.  I am sure I can make room for more.  😉


Tankor – Transformers: Generations (Deluxe)

This guy seems to be quite a bit outside of what we have come to expect from the current Generations figures.  He seems way too much like a Go-Bot, and not much like a Transformer at all.  He feels like a remnant of the old Cybertron.

He does have some nice things going for him.  He has spinning saw blades in his forearms.  He also has moving claws that open to reveal more guns in his hands.  The details he has are pretty well done. It looks like he has a missile pack in his chest, and each is painted nicely in red.

I don’t think the baby blue is a very menacing color for him.  Nor are the giant shoulder pads much of a necessity.

Transforming him into tank mode, and my biggest Transformer pet peeve is revealed.  Heads showing in vehicle mode.  We don’t have it too often, but this is pretty blatantly bad.   The front end of the tank is well executed.  Treads from his feet become the front end.    The back end is a bit of a mess.   Where the treads should be is the entirely wrong side of the arm.   You can see the blank internal structure of the figure.   That is a big no-no in my mind.   It is all just a little too weird for me on this guy.

It seems like this is a last ditch effort to throw a figure into a line.  Kind of when they have run through everyone else, and they don’t know what to do next.  We know this is not the case, since they are putting out some of the best Deluxe characters ever in the Generations line right now.  And then this guy comes along… maybe if he had been earlier in the line, it would have been okay, but I expect more now.  Even the comic that comes with the guy only shows him but for a minute, and then we move on.

Next time, we are going a totally different direction.  Pretty lady anyone?


Sky-Byte – Transformers: Generations

Sky-Byte was a bit of a letdown for me. I was expecting a lot since we have had so many great Generations figures in the Voyager Scale.  Along comes this very ugly guy, with poor articulation, and a spinning/firing arm gimmick that is pretty poor.

Can shark mode be better?

Not really. The shark looks good, but it is arched, so playability is limited due to his not being able to swim in a straight line. The spinning arm becomes the tail, and detracts from the overall look too.  He is really hard to transform as well, so kids will have a really tough time with this one.  There are some really weird parts that need to fit together.

I am rather unimpressed with this guy.  I had a lot of hope, from the other figures in the wave, as well as seeing some other people’s pictures.   Don’t waste your energy hunting for this guy.  If you are a fan of Predacons, he may be a good one for you to pick up, but I don’t think he is a must-have for any collection.


Roadbuster – Transformers: Generations (Voyager Class)

Nope, sorry, this is not Roadbuster from Gunsmith Cats.  And if you don’t know Roadbuster, you have got to read the Gunsmith Cats manga, as well as see the movie… and Riding Bean, the back story to Roadbuster.

This Roadbuster is a modern reinterpretation of the 1985 Roadbuster of the same name, color scheme and overall appearance.  I am really happy with how Hasbro is coming out with their Generation figures and continuing their nods to the original figures.

It is funny, he has a clear back to his head to let light shine through his eyes, as most TF do, but then they painted green over the front.  You may notice the lack of affiliation with a team, and that is because he came with a fairly hefty sheet of stickers to apply all over his body.  He comes with an Autobot sticker as well as a sticker for the Wreckers.  A nice little nod to his origin.

As a Wrecker, you can’t just talk the talk.  You have to walk the walk. And what better way to do that walkin’ than to be armed to the teeth with weapons.  Rocket launcher, laser gun, machine gun, hand gun. missile launcer, and a sight.   A pretty good collection overall, and ports all over Roadbuster to make sure they can all be used at once.  Let the wrecking being!

The one problem I have with Roadbuster is the giant clown feet.  They are just so grossly out of proportion with the rest of his body.  Even if they could have been jointed back a little, that would have helped.  They play a part in the transformation into his 4×4 version.

I absolutely LOVE the fact that he fits in so well with two of the other recently released Voyager Class Autobots, Sandstorm and Springer.  They make for quite a formidable team in this larger Voyager scale.

Ninja Turtle Party Wagon anyone?  This is just a few paint strokes away from being one of the greatest TMNT/Transformers crossovers ever!

All of those ports come into good use again as Roadbuster is once again armed in his 4×4 mode.

There are directions for making a super weapon.  Sometimes it works and sometimes it doesn’t.   This time was a fail.  It is so oddly tall and skinny.  He looks way better with the weapons spread out across his body.

Overall, another great Voyager figure.  We have had some really good luck with fantastically designed and built larger scale figures.  They have great articulation, really nice robot AND vehicle modes.  Next up are a few that I don’t think made the cut.  Voyager Fail, and Deluxe Fail.


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