Catwoman is a great character in the comics. I am sure she is also quite good in Arkham City, but I have not played it, so I would not know. But how could I pass up on getting Catwoman to add to my growing collection of Play Arts figures? I can’t. There was also ANOTHER Batman, but I think one is enough. He takes up a LOT of room with his giant cape.
Catwoman comes with accessories, as any woman should. A whip, an extra head with goggles down, grabbing hands, and what I like to call “scratch your eyes out” hands. All three sets of hands fit well. The grabbing hands really hold on to the whip. I wish we would have gotten a second expression with the second head. The only difference is the goggle placement. I would have loved an angry face to go with the claw hands.
She has really good flexibility with movement in the wrists, elbows and lots of movement in the shoulders, including the shoulder blades that allow the arms to come out over the body much better than a simple ball joint. I have talked about these before with some of the larger scale, male figures where you can really see the shoulder blades move in and out.
One of the really impressive joints is in the torso. She has a joint in the chest that moves side to side as well as swivels. She has a second joint in the waist that allows the same movement. This is the way Catwoman should be able to move.
With three sets of hands, two heads, and more articulation than you can throw a stick at, you will be hard pressed to not be able to find a pose you like. She has the double joints in her knees that the other Kai figures have. It seems as though, with each figure that comes out, they are better able to mask the joints. It is pretty easy with Catwoman, since her outfit is all black.
One other joint that is really hard to show is in her foot. The front 1/3 of her foot swivels around, really helping to make her stand on those small feet.
Somebody is not having a good day. Come on Batman. Smile.
As always, click on any photo to go to my Flickr site and see more pictures.