Ravage, Laserbeak – Transformers: Generations – Titans Return

Continuing on with the Legends in the Titans Return line, we continue with the theme of the tablet computers that turn into stuff.

Ravage:

Ravage is a classic companion of Soundwave, so he is not to be missed. If you look closely at the card art for Ravage, he is drawn with the same head as Stripes that came on the Autobot side a wave before. I was really worried that this was going to be the final version of Ravage, with a rather dragon looking head. Even the figure on the back has the same head as Stripes. Thankfully that is not the case. Ravage comes with the much more sleek look that we saw with the G1 figure.

Of course his initial mode is that of the panther. A little wider than his G1 version, but still just as skinny. I think Hasbro tried too hard to make these guys into triple changers, and Ravage loses a little something with the wings flying out of his butt.

His second mode is that of a plane. Just like with stripes, this is not the best mode. It is okay, and actually gives Ravage a way to get around faster than running. I think it could have made more sense if it looked a bit more like a drone, with no windshield. Nobody is going to be able to fit in there, so why put on a windshield?

Finally, we have the tablet. The stickers (already applied) have a lot of good detail in them. Ravage is using his spy skills with surveillance. A nice touch for this spy.

Laserbeak:

Oh yes, we knew this one was coming. Back in the Combiner Wars, we got our first tablet in the form of Buzzsaw. It was before we had any of the Leader Class figures that can use these tablets, so we knew big things were coming.

And just like the initial G1 release, Buzzsaw came first, and then it was redecoed into Laserbeak. That is a funny thought since we saw more of Laserbeak than Buzzsaw in the show.

Laserbeak looks great in his bird mode. He is very reminiscent of his G1 counterpart, with big jets on top of the body. He even has the skid feet.  He is very black in this version, with only touches of red on the inner part of the wings and the back of his neck. He and Ravage are a great team of spies this time around.

In his tablet mode, you learn a lot about Laserbeak. He hates Autobots, likes to listen to music while he works, and he is listening in on conversations in order to intercept.

I skipped over the lamest of all of the designs. The… what is it? a tank, a forklift? Who knows. It is pretty lame, and I will never use it again.

Well, two more tablets for use with a Leader Class Figure.  Now all I need is to find a Leader Class figure at retail, and see about getting these guys set up with a boss.


Y-Wing Scout Bomber with Kanan Jarrus

It has been a LOOOOONG time since I bought any of the Star Wars vehicles. I was mostly turned off of the 3 3/4 inch figures when Hasbro went back to the 5 points of articulation. I have always had a fondness for the vehicles though, and when this one popped up on Amazon for $9, I could not resist. A vehicle and a figure for $9 is a great deal.

So, the figure is a standard Kanan Jarrus. He is in his standard gear with, yup 5 points of articulation. He also comes with his lightsaber. It is bent, and does not seem to want to become unbent. But, since Jarrus is going to be in the vehicle for ever more, hanging from the ceiling of my hobby room, it doesn’t matter much to me.

The vehicle is a Y-Wing Scout Bomber. We apparently saw this for a split second a long time ago in the Clone Wars toy line. Just like with Clone Wars, the Y-Wing Scout Bomber does not make an appearance in either show.
The idea behind the Scout Bomber is that the all of the big armament, and pretty much any extra weight was taken off and then sent out for little strike missions.
It is supposed to be an iteration of the Y-Wing bomber, more closely related to the New Republic version. Looking at the overall design of the Y-Wing and this smaller Y-Wing, it is a bit hard to think that they could have modified the Y-Wing into this version. The body is nowhere near correct. The cockpit is a single seater with the droid tucked right up behind. Really, the only thing that is the same is the placement of the engines. And even those are a bit off. I would imagine that you would want at least the same size engines, since you want to fly faster as a scout. I get taking off the support pylons hanging off the back, but to add a smaller engine seems a bit backwards thinking.

That being said, I am a bit mixed on the overall feel of the ship. To me, it feels like Hasbro went to the designers and said, “Look guys, we have a box that is this big, by this big. We put all of our smaller ships and speeders in that size box. Make the Y-Wing fit into that.” The designers went off and worked with those dimensions and made this ship. I think this is one that went toward the selling of toys, not the design of the toy itself.

Though this is a little ship, there is a lot of playability to go along with it. The cockpit opens to the side to allow Jannus, or any figure to get in. In the back, the turret opens to allow a droid to get in. The guns at the front are removable. They can swivel to the sides, but probably more to the fact that they are round ports. It is a good idea that we miss from most of the starfighters to have targeting guns.  The turret in the back looks to be used by the droid. It swivels in an arc that is less than 90 degrees.

The engines rotate up and down. I can’t really see the benefit of that happening, since they are a bit too far back for VTOL, and the Y-Wing has repulsers to aid in take offs and landings. It would help in quicker takes offs, but it seems that it would want to cause the ship to start rotating forward too much. I might be overthinking this one a bit too much.

There are two bombs that are loaded in the bottom of the engines. I like that the Y-Wing would have some bombs on board. A little fire power when on a scouting mission is a good thing. Mounting the bombs in the hot engines is a bad thing. What were they thinking? Well, the cockpit and droid cockpit take up all of the space in the fuselage, so that would only leave the engines. For play it is fine, I guess.

Overall, I am not thrilled with this one. It was a great deal on Amazon, so I can’t knock $9 for a ship and a figure. I do have to hunt down a Chopper now, so I have a droid to ride around in there with Jannus. It is already taking up a tiny piece of ceiling, and has gotten lost among the larger X-Wing, giant ARC-170 and others.


Loudmouth – Transformers: Generations – Titan Master

 

Tonight we are taking a look at the fourth and final Titan Master of wave 1, Loudmouth.  He is totally an Autobot. The red and grey scream Autobot. That and he looks like a nice guy.

He comes with a little convertible hover car that looks like it is right out of Star Wars. Loudmouth sits in the cockpit as he should.

Flip the car over, move around the red parts, and throw Loudmouth in there head down, and you have some sort of tank. It is quite a change from the car in the first mode.

A few adjustments more, and the tank becomes a weapon. It is pretty much the tank with the side skirts flipped out.

And of course he becomes a head. He is a really well done head. He has a red visor and metallic blue sides to his face.  This time around, the head of Blurr did not work in place of Loudmouth. Hyperfire gives Blurr his trademark air vent on the head. That air vent hinders what Hyperfire can be attached to when he is all folded up.

Boy, this is going to be the tiniest little war ever.  Titan Master against Titan Master.   Pew! Pew! Pew!

Even Wheelie looks gigantic around these guys.

Let’s not forget that the Legends Class figures were specifically made to work with the Titan Masters. Only Wheelie, so far, allows a Titan Master a comfortable ride. The rest of the Legends Class has ports for the Titan Masters to stand on their backs or somewhere else. We will see in future waves if we will see any other support vehicles that the Titan Masters can ride in.

That’s it for the Titan Masters Wave 1. These guys are so much fun. I am looking forward to Wave 2. For now, we are on to bigger things. That isn’t hard to do. Maybe we will take a walk away from the Transformers for a day or two and look at some of the other figures that have been lining up for their turn.


Crashbash – Transformers: Generations – Titans Return – Titan Master

Crashbash is renamed from the 1988 Headmaster team of Squeezeplay. As we have seen, they take the body and change the name to the Titan Master, and then have to change it again because of copyright of some sort. Why not just go with the original Headmaster’s name, Lokos. That is a great sounding Decepticon name.

Anyway, Crashbash comes with a vehicle accessory that is a T-Rex. This is one of the most integrated figures we have seen. Most ride the vehicle, or fold up and become an attachment.

For Crashbash, he becomes the lower jaw and arms of the dinosaur. It is quite impressive how they got all of that to work.

From this mode, Crashbash with the T-Rex folds out a handle and becomes a weapon when the tail is stored away. The details on the gun barrels are really well done. I love it when the weapons have rifling. I don’t know that it is necessary in a laser weapon, but it looks cool none the less.

Crashbash becomes quite a gnarly looking head. He looks like he should be the head of Ratbat or Mindwipe, but this head is not being used for the upcoming Mindwipe. I am really surprised about that. It looks very menacing and is definitely a Decepticon.

As with the other Titan Masters, the original Master can be stored in the gun while the alternate head is being used. In this case, Grax is a part of the gun, while Crashbash is controlling Skullsmasher.

Then there is the alternate transformation. As with all of the Titan Master accessory vehicles, they made them into triple changers. This one is a dragon, complete with a little head and wings. The execution of this one is pretty poor after the great opening matchup for the T-Rex mode. Crashbash is just kind of hanging off back there, and the whole thing is back heavy. I am pretty sure I will never use this combination.

I really like this guy. The T-Rex mode is great, and the head looks fantastically terrifying.

One more Titan Master before we move on to something a bit bigger.


Terri-Bull – Transformers: Generations – Titans Return – Titan Master

I get it. He is a Decepticon, so he is terrible, thus “Terri-Bull.” Though I do think we should have seen something that resembles a bull to at least make the name fit.

Ironically enough, when he was known as Horri-Bull back in 1988, he was the body for a Headmaster to attach to. So, why did he become the Titan Master this time around? It seems like this Titan Master should have been named Kreb, the name of the Headmaster that came with Horri-bull.

Anyway, he is here, and he is not a nice guy. We have that covered. Terri-bull comes with a tank that triple forms into a jet and a weapon that fits in any 5mm hand port.

Terri-bull can ride in the tank. His legs slide into the turret and he locks in nice and tight. I am glad for the sake of kids that all of the Titan Masters fit tight into their vehicles. It could be very easy to lose a tiny Titan Master.

As with Nightbeat, there is a combination transformation that involves a vehicle and a weapon. In this case it is the jet mode. The tank is turned upside down, and a cockpit is flipped out. Wings fold out, and you have flight mode with Terri-Bull sliding into the back of the jet. One of the modes seems to always have the Titan Master integrate into the vehicle. To make the jet into a weapon is just a flip of the handle and then someone (Scourge in this case) can hold it and use the quad-barrel gun.

Of course, let’s not forget about the head part of the Titan Master. His transformation becomes a very good updated resemblance to Horri-Bull. The blue over gold is a nice touch. A bit of red eyes lets the viewer know right away he is not nice.

Terri-Bull has a really good vehicle accessory. The tank is really fun, and the jet is functional. As with Nightbeat’s gun, it looks like a vehicle in the Deluxe Class figure’s hand, so no real points there. The head is right on. This was probably a good choice for a head-only Titan Master, since we have already seen an animal in the first wave of Deluxe figures.

On to more Titan Masters, as we work our way through the fantastic wave 1.


Nightbeat – Transformers: Generations – Titans Return, Titan Master

Nightbeat is the first of the Titan Masters to be released on their own, in Wave 1. The wave consists of four figures, two Autobots, and two Decepticons. The way things should be. Let’s keep it even here. Each of the Titan Masters come with a vehicle. The vehicle has two modes as a vehicle, and it can also be used as a weapon for a larger figure.

Nightbeat is a teal/yellow guy. Pretty standard for what we are going to see over the whole line. They are all the same size, so they can be used in any of the Titans Return figures. I don’t think that is a great thing, since the heads look a bit small as you get to the larger Voyager figures.

Nightbeat comes with a vehicle that looks like a drill-type vehicle out of the box. It is treaded. We will come back to that mode since he doesn’t ride the vehicle in that mode.

The mode he uses for transportation is a jet-like thing. It is pretty cool looking at it close-up. It has the front end of a jet, and it has wings that have little missiles mounted on them. Then there are the treads. That just gives the whole vehicle a different tough look from a standard jet.

Back to the drill. In this mode, Nightbeat folds up into his head mode, and then gets put into the vehicle face down. He pretty much becomes a part of the vehicle.

From here the handle on the back is flipped down and it becomes a gun. I assume it is not a drill that you would use in hand-to-hand combat. I would imagine something more like a gatling gun, but who know? It pretty much looks like the larger figure is holding a vehicle with a handle. Not the best weapon.

And then there is the head swap. Being a Titan Master, Nightbeat can take over any of the Titans Return figures. In this case, he is taking over Deluxe Class Hardhead. Yes it is not lost on me that a figure named “Hardhead” does not actually have a head. Furos can take Nightbeat’s spot in the gun and stay with his teammate even though he has been replaced with a new head.  Nightbeat’s face looks like a kid who is trying to smile.  It is a bit of a strained look.  Pretty funny looking.

For the most part, the heads look a bit off. The body and head they come with are made to be together. They have colors that match, so they look like they are one. The individual Titan Masters are different colors, so they don’t always match who they are teaming up with. Some of them, as we will see later, do actually have matches that are really good.

Overall, I am really excited for the Titan Masters. The little triple changer vehicles are more fun than I had expected. Some work better than others, as we will see next.


Galvatron and Nucleon – Titans Return – Transformers: Generations

Well, look at that. Its Galvatron in all of his Voyager Class Glory. He looks like Galvatron, and he looks good. He comes with his telltale super-cannon that makes Megatron jealous.

The overall body is fantastically designed. The overall look is great. He has strong legs to stand on. Wide shoulder with a sturdy torso. He can hold up his own gun.

There are a few places that are a bit lacking. The worse offender are the inside of the forearms. They are hollow to hold his hands, but they are hollow on the inside of the arms, so the holes are very easy to see. They didn’t even try to hide the holes in the back of the arms. There are a few other problems that we look at as we get to the pictures.

Problem #1. That head. What were they thinking??? Of course Galvatron needs the horned head with the crown going around. They couldn’t figure out how to do that with the Titan Master?

Instead we have a Titan Master with a spring-loaded face plate that comes up out of the chest. It is not terrible looking, just a little off putting. The head doesn’t fit tight to the mask.

The real problem is that is takes away from the articulation. Now Galvatron’s head doesn’t turn. That was one of the great things about the Titans Return line. We get these little Titan Masters and they have turning heads. But not for this guy. Ugh!

This is the other look at Megatron… I mean Galvatron.  Hey wait a minute.  Why does Galvatron look so much like Megatron?  Well, because he is Megatron reincarnated by the evil known as Unicron.  Or something like that.   They almost gave him enough crown around the edges to be enough.  If they had added purple paint we would have been close.

Wielding that gun.  It really is a lot of gun for one bot to carry.  But we have seen Galvatron do it forever.  From way back in 1986 we saw Galvatron march around with that clear/orange cannon.  Unlike Megatron, who had his cannon mounted on the side of his arm, Galvatron has his mounted to the top of his arm. And just like the G1 version, it is mounted way up on his bicep.  Even mounted up near his shoulder, it is still a huge weapon.

The cannon hinders the movement of the arm.  He cannot really bend his elbow much since there is nowhere for the arm to go.  If he gets the cannon blown off, he has a good arm to use.

 

There is a bit of extra backpack there in the back.  This is the cockpit for the new jet mode that Galvatron gets instead of the handgun mode from G1.   It is no the worse backpack we have ever had in a Transformer.

There is our little headmaster, I mean Titan Master.  This is Megatron… I mean Nucleon.  This is getting tough to keep track of here.  ;-)

Okay, transformation time. The first transformation is a giant cannon. Well, when you have a giant cannon for an arm, it is a pretty good chance you will turn into some sort of super weapon. Unlike Megatron that only became a handgun, Galvatron was given an extra mode to allow him to be used alone.

I am a little bummed that Hasbro did not design a place for l’il Megatron (Nucleon) to sit while the cannon was being used. If you want to leave Galvatron in this mode, you can stick Nucleon in his chest with his fold-up face before you complete this transformation…or put him in the cockpit. Either way, Nucleon will be hanging out upside down.

A few flips and changes and Galvatron does not become a handgun. We are pretty far past those days. In today’s world, Galvatron needs to be something that kids cannot be killed over, though NO ONE would have mistaken the G1 Galvatron for anything close to a real gun.

Arwing0

This time around, Galvatron gets to be Fox McCloud’s Arwing from Star Fox. You remember that video game, right? Am I really THAT old? Ah, the Super Nintendo. The graphics in the day were mind blowing. But I digress. Galvatron’s ship mode is so much like Fox’s ship that it is comical.

Anyway, this makes for a really nice ship. It is very functional for Nucleon to ride in the cockpit. There is the main cannon sitting up front. There are also smaller side cannons molded into the gunmetal grey parts along both sides of the cockpit.

“Decepticon, fast approaching. Take cover Wheelie!”

“You will let me into the prison to release my brothers!”

“Why don’t you pick on someone your own size?”

Is it a coincidence that Galvatron and Scourge both showed up early in this line? Both were created by Unicron, and Scourge was one of the main henchmen for Galvatron. Now all we need is for Cyclonus to show up, and we will have all three of Unicron’s crazy creations. We did just have Cyclonus in the Combiner Wars, and in the same Class, so that will probably be all we will see of him. That will be okay with me. He was a very good Transformer.

Overall, Galvatron is a really good figure. There are a few problems here and there. Most can be overlooked. The flip-up face plate is a glaring problem that takes his robot mode down for me a few points. The rest of his body is so well done though.


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